![]() I equally enjoyed playing as the leader of evil rodents, crawling from the underground to terrorise the world above. Likewise, playing as a wizard king with evil affinity means you actually benefit from an evil playstyle. For example, playing as a good race and ruler means releasing captives instead of killing them or doing your best to complete side quests that keep your population happy. In my experience, I automatically feel like playing in a way that suits the race I've created. They also make each playthrough a little different. As you might understand by now, there are simply a lot of different elements in the game that allow for a very high degree of customisation. Another time, I started a game beginning from the underground as a dark human wizard king leading a race of evil rodents. These allow you to accumulate affinity points, granting further bonuses that fit your playstyle, such as allowing more cities to be founded, giving your units lightning damage or other military bonuses. Further customisations come from the use of magical tomes. This is how I ended up playing one of my first games with a high humanoid race, specialising in founding new cities, with a race trait that allows my army to regain health and earn XP faster. ![]() I can't recall any strategy game offering this level of customisation. In my eyes it's really admirable what Triumph Studios has done here, because you're free to create a race and build an empire to the tune of values completely to your liking. A cultural affinity adds further distinction, such as being an industrious or dark race. These traits provide a diversity of bonuses, for example stronger military units or allowing you to found new cities more easily. Your race can then be tweaked further, with physical qualities like sturdiness or strong melee attacks, and society traits like being great city builders. You can also create your own custom race to play as, be it humanoid, feline, dwarven, elvish, rodent-like and even a toad-like race. Firstly, you choose a fully customisable realm, such as a mana-rich and lush world filled with free cities, or a barren land overrun by demons and volcanic eruptions. Food, production and Draft matter only for growing your cities and the speed at which you construct buildings and train new units.īesides choosing to play as a champion or wizard king, there are numerous ways to customise each game you play. Imperium, mana, gold and knowledge are among the resources needed for long-term planning, evolving your race, diplomacy and in tactical battles. On the campaign map you need to balance spending and investing using a number of different resources. It's very similar to the Total War games in that regard. In the case of a battle, you either drop down into a turn-based tactical battle, or choose to auto-resolve them. ![]() The map has both a surface and an underground dimension, so it's in fact two-tiered. Most of the game is spent looking at the strategic game map, where you manage your cities, expand into new provinces, recruit military units and set out on a conquest with your heroes and armies. It means the game takes place in many different environments, from snowy worlds to barren and abandoned realms, which are randomly generated with each new game. As a player, you can choose to either be a champion of one of the races, or play as one of the wizard kings who want to take over as many worlds as possible. They're not just after one world though, because a so-called Astral Sea magically interconnects many different worlds inhabited by different races. Continuing a storyline from Age of Wonders 3, the story driving Age of Wonders 4 is as follows: previously banished wizard kings have returned, more powerful than ever, to reign as gods (called Godirs) among mortals. In a nutshell, Age of Wonders 4 is a 4X, turn-based strategy game in a fantasy setting.
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